package itheima.GameMax;

import java.util.Random;

public class Role {
    private String name;
    private int blood;
    private char gender;
    private String face;

    String[] boyfaces = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
    String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};
 //   attack 攻击描述：
    String[] attacks_desc={
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };

   // injured 受伤描述：
    String[] injureds_desc={
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果『轰』的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"
    };
    public Role() {
    }

    public Role(String name, int blood, char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        //随机长相调用这个方法
        setFace(gender);
    }




    public String getName() {
        return name;
    }


    public void setName(String name) {
        this.name = name;
    }


    public int getBlood() {
        return blood;
    }


    public void setBlood(int blood) {
        this.blood = blood;
    }



    public char getGender() {
        return gender;
    }


    public void setGender(char gender) {
        this.gender = gender;
    }


    public String getFace() {

        return face;
    }


    public void setFace(char gender) {
        //长相随机
        Random r = new Random();

        if (gender == '男') {
            int index = r.nextInt(boyfaces.length);
            this.face = boyfaces[index];
        }else if(gender=='女'){
            int index = r.nextInt(girlfaces.length);
            this.face = girlfaces[index];
        }
       else
        {
            this.face="面目狰狞";
        }
    }


    public String[] getBoyfaces() {
        return boyfaces;
    }


    public void setBoyfaces(String[] boyfaces) {
        this.boyfaces = boyfaces;
    }


    public String[] getGirlfaces() {
        return girlfaces;
    }


    public void setGirlfaces(String[] girlfaces) {
        this.girlfaces = girlfaces;
    }

    public void attack(Role role){
        Random r=new Random();
        int index = r.nextInt(attacks_desc.length);
        String Kufu=attacks_desc[index];
        //输出攻击效果
        System.out.printf(Kufu,this.getName(),role.getName());
        //计算一下造成的伤害1~20
        int hurt=r.nextInt(20)+1;
        //剩余血量
        int remainblood=role.getBlood()-hurt;
        //对剩余血量验证一下如果<0者修改为0
        remainblood=remainblood<0?0:remainblood;
        //修改一下挨揍人的血量
        role.setBlood(remainblood);
     //受伤描述
        if(remainblood>90){
            System.out.printf(injureds_desc[0],role.getName());
        }else if(remainblood>80){
            System.out.printf(injureds_desc[1],role.getName());
        }else if(remainblood>70){
            System.out.printf(injureds_desc[2],role.getName());
        }else if(remainblood>60) {
            System.out.printf(injureds_desc[3], role.getName());
        }else if(remainblood>40){
            System.out.printf(injureds_desc[4], role.getName());
        }else if(remainblood>20){
            System.out.printf(injureds_desc[5], role.getName());

        }else if(remainblood>10){
            System.out.printf(injureds_desc[6], role.getName());
        }
        else{
            System.out.printf(injureds_desc[7], role.getName());
        }
        System.out.println();
    }
    public void showRoleInfo() {
        System.out.println("姓名为" + getName());
        System.out.println("姓别为" + getGender());
        System.out.println("血量为" + getBlood());
        System.out.println("颜值为" + getFace());
    }
}
